Initial Concept


The core of this project is to serve as  a demonstration of the concepts taught within the MART 361 Game Technology & Coding II class. In this course students of Shocker Studios learned how to program AI behaviors, as well as implementing save systems within their games throughout the semester. As a practical evaluation of their understanding of the material,  students in the course were tasked to make a game they felt could display what they have been taught over the past months. 

Although the task could be perceived as daunting, individual projects were evaluated on whether they hit two main points. Student projects needed to implement a save system, additionally any games submitted were required to have a minimum of at least three different types of AI behavior. To further elaborate on these points, save systems needed to be able to remove objects/enemies from the scene, having "silent saves"(something like a checkpoint) to mark player progress, and a player's start location would be wherever they last saved. In terms of marks that needed to be met with regards to the AI, a lose state would occur whenever an AI collides with a player, with additional points being awarded if students could implement simple behavior switches (i.e. AI returning to their set task if they "lose the player").

For my personal approach to this game I wanted to follow a few guidelines I laid down in my initial Game Doc.

Leave a comment

Log in with itch.io to leave a comment.